Post by Inferno Rodan on May 31, 2009 21:12:42 GMT -5
Name: Scorpius
Species: Mutant
Alignment: Rogue
Height: 17 meters (tail extended) 50 meters (tail raised)
Length: 130 meters (tail extended) 80 meters (tail raised)
Mass: 27,000 tons
Intelligence: Wild- This means that the monster has intelligence similar to that of a wild animal. Relying on instincts, these monsters often have little brain power, but are immune to the effects of mind reading.
Abilities: This includes things such as regeneration, thick hide, flight, improved melee weapons, etc. You can purchase up to six abilities.
1. Thick Hide (Rank 3) - Scorpius’ exoskeleton is very durable.
2. Improved Senses (Rank 1) - Scorpius is able to sense subtle vibrations, both in the air and in the ground. The comb-like pectines on his underside also grant him a very good sense of smell.
3. Burrowing (Rank 1) - Scorpius can burrow at slow speeds.
4. Poison Immunity (Rank 2) - Scorpius is immune to poison based attacks.
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Attacks: This includes what attacks your monster can perform, such as corona beam, missiles, heat rays, etc. You can purchase up to seven of these.
1. Acidic Spray (Rank 2) - Scorpius can spray a stream of medium powered acid from his stinger, which burns a foe on contact. Stronger than Rank 1.
2. Hemotoxin Injection (Rank 2) - Scorpius can inject a hemotoxin into a foe. It attacks the red blood cells, disrupts blood clotting, and causes terrible pain. Lasts 4 turns, including both you and your opponent’s turns.
3. Neurotoxin Injection (Rank 2) - Scorpius can inject a neurotoxin into a foe. It attacks the nervous system, slowing a kaiju’s movement and causing dizziness. Lasts 4 turns, including both you and your opponent’s turns.
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Special Ability: Special abilities are uniquely designed by the player for their monster. This does not follow the monster point system like normal abilities do. Instead, you make up your own ability that’s just for your monster. It does not need to be on the abilities list at all, but you may add one of them if you desire so instead of spending your points. Once you make 10 purchases for the kaiju, it gains a second special ability. See the rules for further information.
1. Venom Cocktail: When stinging his opponent, Scorpius injects a combination of both hemotoxin and neurotoxin, resulting in the foe being afflicted with symptoms from both venoms simultaneously.
2. Scorpius’ claws are incredibly powerful, possessing crushing power in excess of 120,000 tons.
Weakness: Every monster has some sort of weakness. To begin things off, you MUST have one weakness. This is created when you first have your kaiju. After you make over 10 purchases for the kaiju, it must gain a new weakness, making a total of two weaknesses. You may add another one if you feel so.
1. Sonic attacks. They don’t cause him increased damage, per se, but they overwhelm his senses and disorient him, as well as cause him immense pain. Basically like Titanosaurus.
2. Scorpius is very hydrophobic. He will (reluctantly) wade through shallow water, but will not go deeper than the length of his legs will allow (i.e. about 10 meters). Should his body be submerged, he will panic and immediately try to get back to land.
Finisher: Monsters have one powerful attack specifically designed for, well, finishing off a kaiju. This can be used only if your opponent allows you to kill their kaiju. Finishers are designed by the player and are not bought via MP.
1. Acid Trip: Scorpius stings his foe and, instead of injecting venom, pumps them full of acid.
Personality: Scorpius is a vicious beast motivated by little more than hunger. He’ll attack at the slightest provocation, always pressing his attack and not backing down unless he finds himself completely outmatched. An exception to this is when he encounters inorganic foes. Because they aren’t edible, he generally won’t attack them unless they attack him first. He’s likewise much more prone to disengaging conflict with them, because, again, he has no reason to fight them beyond self-defense.
Description/Picture: Scorpius essentially looks like a gigantic emperor scorpion. It should be noted that Scorpius is somewhat thinner than that picture, so he does not have the exposed skin on his sides.
Origin: Scorpius made his presence known to the world in Africa, ironically just a couple months after Tortonne was moved to the Lawless Zone. Like the tortoise, Scorpius is an emperor scorpion suspected to be mutated by an as-yet unknown cause. Unlike Tortonne, however, Scorpius’ physical appearance remained virtually unchanged. Also unlike the peaceful tortoise, Scorpius quickly showed himself to be very much a threat. He ravaged the land, devouring any creature in his path for several days before a plan could be put into action to stop him. Ten tons of slaughtered cattle were laced with tranquilizers and placed in his path by helicopter. Upon eating the meat, Scorpius passed out. Like Tortonne, he was airlifted to a transport ship which then brought him to the Lawless Zone.
Species: Mutant
Alignment: Rogue
Height: 17 meters (tail extended) 50 meters (tail raised)
Length: 130 meters (tail extended) 80 meters (tail raised)
Mass: 27,000 tons
Intelligence: Wild- This means that the monster has intelligence similar to that of a wild animal. Relying on instincts, these monsters often have little brain power, but are immune to the effects of mind reading.
Abilities: This includes things such as regeneration, thick hide, flight, improved melee weapons, etc. You can purchase up to six abilities.
1. Thick Hide (Rank 3) - Scorpius’ exoskeleton is very durable.
2. Improved Senses (Rank 1) - Scorpius is able to sense subtle vibrations, both in the air and in the ground. The comb-like pectines on his underside also grant him a very good sense of smell.
3. Burrowing (Rank 1) - Scorpius can burrow at slow speeds.
4. Poison Immunity (Rank 2) - Scorpius is immune to poison based attacks.
5.
6.
7.
Attacks: This includes what attacks your monster can perform, such as corona beam, missiles, heat rays, etc. You can purchase up to seven of these.
1. Acidic Spray (Rank 2) - Scorpius can spray a stream of medium powered acid from his stinger, which burns a foe on contact. Stronger than Rank 1.
2. Hemotoxin Injection (Rank 2) - Scorpius can inject a hemotoxin into a foe. It attacks the red blood cells, disrupts blood clotting, and causes terrible pain. Lasts 4 turns, including both you and your opponent’s turns.
3. Neurotoxin Injection (Rank 2) - Scorpius can inject a neurotoxin into a foe. It attacks the nervous system, slowing a kaiju’s movement and causing dizziness. Lasts 4 turns, including both you and your opponent’s turns.
4.
5.
6.
7.
Special Ability: Special abilities are uniquely designed by the player for their monster. This does not follow the monster point system like normal abilities do. Instead, you make up your own ability that’s just for your monster. It does not need to be on the abilities list at all, but you may add one of them if you desire so instead of spending your points. Once you make 10 purchases for the kaiju, it gains a second special ability. See the rules for further information.
1. Venom Cocktail: When stinging his opponent, Scorpius injects a combination of both hemotoxin and neurotoxin, resulting in the foe being afflicted with symptoms from both venoms simultaneously.
2. Scorpius’ claws are incredibly powerful, possessing crushing power in excess of 120,000 tons.
Weakness: Every monster has some sort of weakness. To begin things off, you MUST have one weakness. This is created when you first have your kaiju. After you make over 10 purchases for the kaiju, it must gain a new weakness, making a total of two weaknesses. You may add another one if you feel so.
1. Sonic attacks. They don’t cause him increased damage, per se, but they overwhelm his senses and disorient him, as well as cause him immense pain. Basically like Titanosaurus.
2. Scorpius is very hydrophobic. He will (reluctantly) wade through shallow water, but will not go deeper than the length of his legs will allow (i.e. about 10 meters). Should his body be submerged, he will panic and immediately try to get back to land.
Finisher: Monsters have one powerful attack specifically designed for, well, finishing off a kaiju. This can be used only if your opponent allows you to kill their kaiju. Finishers are designed by the player and are not bought via MP.
1. Acid Trip: Scorpius stings his foe and, instead of injecting venom, pumps them full of acid.
Personality: Scorpius is a vicious beast motivated by little more than hunger. He’ll attack at the slightest provocation, always pressing his attack and not backing down unless he finds himself completely outmatched. An exception to this is when he encounters inorganic foes. Because they aren’t edible, he generally won’t attack them unless they attack him first. He’s likewise much more prone to disengaging conflict with them, because, again, he has no reason to fight them beyond self-defense.
Description/Picture: Scorpius essentially looks like a gigantic emperor scorpion. It should be noted that Scorpius is somewhat thinner than that picture, so he does not have the exposed skin on his sides.
Origin: Scorpius made his presence known to the world in Africa, ironically just a couple months after Tortonne was moved to the Lawless Zone. Like the tortoise, Scorpius is an emperor scorpion suspected to be mutated by an as-yet unknown cause. Unlike Tortonne, however, Scorpius’ physical appearance remained virtually unchanged. Also unlike the peaceful tortoise, Scorpius quickly showed himself to be very much a threat. He ravaged the land, devouring any creature in his path for several days before a plan could be put into action to stop him. Ten tons of slaughtered cattle were laced with tranquilizers and placed in his path by helicopter. Upon eating the meat, Scorpius passed out. Like Tortonne, he was airlifted to a transport ship which then brought him to the Lawless Zone.