Post by The Great MM on May 23, 2009 21:37:58 GMT -5
Name: Jantwan
Species: Mutant Human Kaiju
Alignment: Grand Alliance (Klenthurians)
Height: 60 meters
Mass: 30,000 tons
Intelligence: Wild - This means that the monster has intelligence similar to that of a wild animal. Relying on instincts, these monsters often have little brain power, but are immune to the effects of mind reading.
Abilities: This includes things such as regeneration, thick hide, flight, improved melee weapons, etc. You can purchase up to six abilities.
1.
2.
3.
4.
5.
6.
7.
Attacks: This includes what attacks your monster can perform, such as corona beam, missiles, heat rays, etc. You can purchase up to seven of these.
1. Webbing (Rank 2): Spray a stream of webbing at a foe. This webbing forms nets while mid-air, and can entangle a foe and keep them pinned – (50)
2. Dissolving Liquid (Rank 1): Fire a glob of deadly liquid which can melt flesh and metal. - (150)
3. Chameleon Tongue (Rank 1): Extend your tongue out at lengths up to 150 meters to lash a foe or reel them in. - (45)
4. Hurricane Winds: (Rank 1): Generate powerful wind storms to knock a foe off their feet. This is used by the lungs. - (15)
5.
6.
7.
Special Ability: Special abilities are uniquely designed by the player for their monster. This does not follow the monster point system like normal abilities do. Instead, you make up your own ability that’s just for your monster. It does not need to be on the abilities list at all, but you may add one of them if you desire so instead of spending your points. Once you make 10 purchases for the kaiju, it gains a second special ability. See the rules for further information.
1. Neck and Skull: While the rest of Jantwan is rather normal for kaiju standards, his neck and skull aren’t. First off, his neck can extend well over 300 meters. When not in this way, his neck actually breaks! Folding and snapping into his shoulders to the extent it appears just a mouth is between his shoulders. The second is his jaws, which, while round like a man’s, can unlatch to engulf entire limbs and bodies!
2.
Weakness: Every monster has some sort of weakness. To begin things off, you MUST have one weakness. This is created when you first have your kaiju. After you make over 10 purchases for the kaiju, it must gain a new weakness, making a total of two weaknesses. You may add another one if you feel so.
1. Jantwan is rather clumsy for a kaiju. His legs bend the wrong way and he’s often fist walking. He also doesn’t have the fastest reaction time.
2.
Finisher: Monsters have one powerful attack specifically designed for, well, finishing off a kaiju. This can be used only if your opponent allows you to kill their kaiju. Finishers are designed by the player and are not bought via MP.
1. Om Nom Nom: With his foe beaten, Jantwan’s jaws open as wide as they can and he swallows his opponent whole. His body will then appear as if he’s uber pregnant, slowly shrinking over time as his food is digested.
Personality: Jantwan's personality could best be described as a crazy person that can't stop eating meat.
Description/Picture:
![](http://fc08.deviantart.com/fs40/f/2009/037/a/7/Jantwan_Profile_by_The_Great_MM.jpg)
![](http://fc02.deviantart.com/fs32/f/2008/199/9/8/Jantwan___Colored_by_The_Great_MM.jpg)
Origin: Dr. Joseph Jantwan was a brilliant man living in Washington DC during Rosie’s attack. Toying with diseases and chemicals, he was hoping to make mankind disease free. With offers declined from almost all anti-kaiju forces to develop biological weapons, he worked from his home, free as a bird. When the attack came, his home and lab was crushed, and his body introduced to the mixture of chemicals and disease…
Jantwan the cancer kaiju was born.
His entire body made of cancer. His blood turned to puss, Jantwan was quickly brought under control. In a twist of irony, Jantwan, whom refused to help mankind fight kaiju, was now fighting mankind as a kaiju. The human side of his brain was lost, and he found himself an animal, or a predator to be exact.
75 MP left
Species: Mutant Human Kaiju
Alignment: Grand Alliance (Klenthurians)
Height: 60 meters
Mass: 30,000 tons
Intelligence: Wild - This means that the monster has intelligence similar to that of a wild animal. Relying on instincts, these monsters often have little brain power, but are immune to the effects of mind reading.
Abilities: This includes things such as regeneration, thick hide, flight, improved melee weapons, etc. You can purchase up to six abilities.
1.
2.
3.
4.
5.
6.
7.
Attacks: This includes what attacks your monster can perform, such as corona beam, missiles, heat rays, etc. You can purchase up to seven of these.
1. Webbing (Rank 2): Spray a stream of webbing at a foe. This webbing forms nets while mid-air, and can entangle a foe and keep them pinned – (50)
2. Dissolving Liquid (Rank 1): Fire a glob of deadly liquid which can melt flesh and metal. - (150)
3. Chameleon Tongue (Rank 1): Extend your tongue out at lengths up to 150 meters to lash a foe or reel them in. - (45)
4. Hurricane Winds: (Rank 1): Generate powerful wind storms to knock a foe off their feet. This is used by the lungs. - (15)
5.
6.
7.
Special Ability: Special abilities are uniquely designed by the player for their monster. This does not follow the monster point system like normal abilities do. Instead, you make up your own ability that’s just for your monster. It does not need to be on the abilities list at all, but you may add one of them if you desire so instead of spending your points. Once you make 10 purchases for the kaiju, it gains a second special ability. See the rules for further information.
1. Neck and Skull: While the rest of Jantwan is rather normal for kaiju standards, his neck and skull aren’t. First off, his neck can extend well over 300 meters. When not in this way, his neck actually breaks! Folding and snapping into his shoulders to the extent it appears just a mouth is between his shoulders. The second is his jaws, which, while round like a man’s, can unlatch to engulf entire limbs and bodies!
2.
Weakness: Every monster has some sort of weakness. To begin things off, you MUST have one weakness. This is created when you first have your kaiju. After you make over 10 purchases for the kaiju, it must gain a new weakness, making a total of two weaknesses. You may add another one if you feel so.
1. Jantwan is rather clumsy for a kaiju. His legs bend the wrong way and he’s often fist walking. He also doesn’t have the fastest reaction time.
2.
Finisher: Monsters have one powerful attack specifically designed for, well, finishing off a kaiju. This can be used only if your opponent allows you to kill their kaiju. Finishers are designed by the player and are not bought via MP.
1. Om Nom Nom: With his foe beaten, Jantwan’s jaws open as wide as they can and he swallows his opponent whole. His body will then appear as if he’s uber pregnant, slowly shrinking over time as his food is digested.
Personality: Jantwan's personality could best be described as a crazy person that can't stop eating meat.
Description/Picture:
![](http://fc08.deviantart.com/fs40/f/2009/037/a/7/Jantwan_Profile_by_The_Great_MM.jpg)
![](http://fc02.deviantart.com/fs32/f/2008/199/9/8/Jantwan___Colored_by_The_Great_MM.jpg)
Origin: Dr. Joseph Jantwan was a brilliant man living in Washington DC during Rosie’s attack. Toying with diseases and chemicals, he was hoping to make mankind disease free. With offers declined from almost all anti-kaiju forces to develop biological weapons, he worked from his home, free as a bird. When the attack came, his home and lab was crushed, and his body introduced to the mixture of chemicals and disease…
Jantwan the cancer kaiju was born.
His entire body made of cancer. His blood turned to puss, Jantwan was quickly brought under control. In a twist of irony, Jantwan, whom refused to help mankind fight kaiju, was now fighting mankind as a kaiju. The human side of his brain was lost, and he found himself an animal, or a predator to be exact.
75 MP left