Post by Omegarex24 on May 9, 2009 22:49:34 GMT -5
Name: Cerberus Hellhound Mode
AKA: XBM-2C "Guardian"
Species: Machine
Alignment: GDF (CEE)
Intelligence: AI System
Height: 60 meters
Mass: 45,000 tons
Abilities:
1. Hardened Alloy Armor (Thick Hide III)- Cerberus has reinforced armor plating to compensate for his lack of additional defensive measures.
2. Improved Melee Weapons VII- Cerberus posesses many powerful melee weapons, namely his powerful crushign triple jaw and the bladed tentacles. The secondary "heads" can also be used to batter opponents. Additionally, small explosive charges can be imbedded in the opponents skin through the teeth.
3. Improved Strength IV- Cerberus' hydraulics have been refitted and are now much more powerful, giving the machine an increased damage output with melee strikes as well as great physical strength in regards to picking up and throwing targets.
4. Increased Stamina IV- Cerberus' internal superstructure and circuitry have been overhauled, giving the machine increased staying power and survivability, even when heavily damaged.
5. Limiter Removal (Berserker) By disabling the safety systems inside the machine, Cerberus can now increase both the power of his physical capabilities as well as the damage output of the various energy weapons, at the cost of destabilizing his internal components.
Attacks:
1. Piercer Lasers (Laser Beams III)- The "eyes" on Cerberus' secondary "heads" can project powerful penetrative laser beams.
2. Disentigrator Guns (Particle Beam Cannons II)- The tentacles on Cerberus' back can split to reveal powerful particle beam cannons. These can swivel in most any direction and are equipped with secondary sensors allowing for independant targeting.
3. Electrical Pulse II- Cerberus can pulse electricity through his bite.
4. SLAMR High Yield Missiles (Giga Missiles III)- The guards over Cerberus' shoulders have now been outfitted with powerful high explosive missiles. These lack mobility, but have excellent range and penetrative functions.
5. Drill Formation- The blades on the shoulder tentacles can now be used as drill pits to aid in piercing armor.
6. Force Cannon (Impact Beam III)- All three of Cerberus' heads have been given the ability to fire beams of pure force at the enemy. Due to the way these weapons work, they can even be fired while Cerberus is grappling an enemy with no risk to the machine itself.
7. Magnetic Pulse Cannon (Electromagnetic Beam)- The MPC is housed inside Cerberus' chest. The armor plating slides back to reveal the weapon when it is ready to fire. The MPC is incredibly devastating, even more so to machines and cyborgs. Due to this fact, it is almost never used when Cerberus is aiding an allied mech.
Special Ability:
1. Advanced Shielding- Cerberus' internal components are shielded against EMPs, high magnetism, telekinetic pulses, electrical shocks, high frequency sonics and any other of the myriad of dangers to circuitry.
2. Time Delay Bomb- Cerberus's bite now contains small explosive charges that become embedded in the opponent's skin on contact. Cerberus can detonate these at a time of his choosing (as part of an attack), usually at a moment of critical importance.
Weakness:
1. Although he is capable of flying from location to location, Cerberus lacks aerial mobility and is particularly vulnerable to damage while in flight.
2. Logic System- Cerberus' AI program, for all its power, is still a logic based ystem, and his attacks and defenses can be countered by performing in unusual or illogical ways.
Finisher:
1. Jaws of Death- Cerberus latches on to a vital part of his foe's anatomy and proceeds to crush it into nothingness.
Personality: Cerberus is part of an experimental AI program. Although simple in its programming, Cerberus is capable of advanced tactical planning. In battle, this makes him seem cunning to some. Typically, Cerberus advances without mercy, letting his armor and circuitry shielding take the brunt of the damage. Although his ranged weapons are powerful, he prefers melee combat.
Description/Picture:
omegarex24.deviantart.com/art/Cerberus-82419771
Cerberus is a mottled jungle camoflague color.
Origin: Cerberus is part of CEE's newer weapons program designed to make a move towards artificial intelligence. Although his programming is rather simple compared to what is expected in the future, it is still quite advanced. However, the program is still under wraps and additional testing will be required to get the AI programming working as desired.
AKA: XBM-2C "Guardian"
Species: Machine
Alignment: GDF (CEE)
Intelligence: AI System
Height: 60 meters
Mass: 45,000 tons
Abilities:
1. Hardened Alloy Armor (Thick Hide III)- Cerberus has reinforced armor plating to compensate for his lack of additional defensive measures.
2. Improved Melee Weapons VII- Cerberus posesses many powerful melee weapons, namely his powerful crushign triple jaw and the bladed tentacles. The secondary "heads" can also be used to batter opponents. Additionally, small explosive charges can be imbedded in the opponents skin through the teeth.
3. Improved Strength IV- Cerberus' hydraulics have been refitted and are now much more powerful, giving the machine an increased damage output with melee strikes as well as great physical strength in regards to picking up and throwing targets.
4. Increased Stamina IV- Cerberus' internal superstructure and circuitry have been overhauled, giving the machine increased staying power and survivability, even when heavily damaged.
5. Limiter Removal (Berserker) By disabling the safety systems inside the machine, Cerberus can now increase both the power of his physical capabilities as well as the damage output of the various energy weapons, at the cost of destabilizing his internal components.
Attacks:
1. Piercer Lasers (Laser Beams III)- The "eyes" on Cerberus' secondary "heads" can project powerful penetrative laser beams.
2. Disentigrator Guns (Particle Beam Cannons II)- The tentacles on Cerberus' back can split to reveal powerful particle beam cannons. These can swivel in most any direction and are equipped with secondary sensors allowing for independant targeting.
3. Electrical Pulse II- Cerberus can pulse electricity through his bite.
4. SLAMR High Yield Missiles (Giga Missiles III)- The guards over Cerberus' shoulders have now been outfitted with powerful high explosive missiles. These lack mobility, but have excellent range and penetrative functions.
5. Drill Formation- The blades on the shoulder tentacles can now be used as drill pits to aid in piercing armor.
6. Force Cannon (Impact Beam III)- All three of Cerberus' heads have been given the ability to fire beams of pure force at the enemy. Due to the way these weapons work, they can even be fired while Cerberus is grappling an enemy with no risk to the machine itself.
7. Magnetic Pulse Cannon (Electromagnetic Beam)- The MPC is housed inside Cerberus' chest. The armor plating slides back to reveal the weapon when it is ready to fire. The MPC is incredibly devastating, even more so to machines and cyborgs. Due to this fact, it is almost never used when Cerberus is aiding an allied mech.
Special Ability:
1. Advanced Shielding- Cerberus' internal components are shielded against EMPs, high magnetism, telekinetic pulses, electrical shocks, high frequency sonics and any other of the myriad of dangers to circuitry.
2. Time Delay Bomb- Cerberus's bite now contains small explosive charges that become embedded in the opponent's skin on contact. Cerberus can detonate these at a time of his choosing (as part of an attack), usually at a moment of critical importance.
Weakness:
1. Although he is capable of flying from location to location, Cerberus lacks aerial mobility and is particularly vulnerable to damage while in flight.
2. Logic System- Cerberus' AI program, for all its power, is still a logic based ystem, and his attacks and defenses can be countered by performing in unusual or illogical ways.
Finisher:
1. Jaws of Death- Cerberus latches on to a vital part of his foe's anatomy and proceeds to crush it into nothingness.
Personality: Cerberus is part of an experimental AI program. Although simple in its programming, Cerberus is capable of advanced tactical planning. In battle, this makes him seem cunning to some. Typically, Cerberus advances without mercy, letting his armor and circuitry shielding take the brunt of the damage. Although his ranged weapons are powerful, he prefers melee combat.
Description/Picture:
omegarex24.deviantart.com/art/Cerberus-82419771
Cerberus is a mottled jungle camoflague color.
Origin: Cerberus is part of CEE's newer weapons program designed to make a move towards artificial intelligence. Although his programming is rather simple compared to what is expected in the future, it is still quite advanced. However, the program is still under wraps and additional testing will be required to get the AI programming working as desired.