Post by tyrantisterror on Mar 21, 2009 21:23:01 GMT -5
Name: Dhor Hra Zor
Species: Alien Monstrosity
Alignment: Grand Alliance
Height: 80 meters
Length: 120 meters
Mass: 30,000 tons
Wingspan: None (no wings)
Intelligence: Intelligent
Abilities:
1. Telekinesis- Rank 3
2. Extraordinary Jumping- Rank 1
3. Resistance to Pain- Rank 2
4. Temperature Resistance- Rank 2
5. Improved Melee Weapons- Rank 7
6. Electrical Absorption– Rank 3
7. Strength Increase– Rank 4
Attacks:
1. Kangaroo Kick- Rank 2. Using his legs and tail, obviously.
2. Electrical Bolts- Rank 3. Fired from mouth and "hands."
3. Laser Beam- Rank 3. Fired from eyes.
4. Acidic Spray Rank 3. Fired from mouth and "hands."
5. Electro Magnetic Pulse Rank 2. Fired from mouth.
6. Absorption Rank 3. All body can use absorption.
7. Electrical Pulse- Rank 2
Special Ability:
1. Electric Conduit - Dhor Hra Zor is able to channel electricity through his body, greatly reducing the damage it causes to him.
2. Petrification spray - Dhor Hra Zor can fire a mysterious chemical compound opposing fighters, covering them in a mineral shell. A victim of this attack will be unable to move for two turns (including all players in the match), but will also be protected from most attacks by the hard shell. May only be used once per match.
Weakness:
1. Moist Skin – Dhor Hra Zor’s skin is moist like a frog’s, and as such he needs to be in a moist environment or else he will dry out. Any dry climate will quickly dehydrate him, forcing him to use his Gargoyle Shell ability. This makes him particularly weak against heat based attacks, such as fireballs and heat rays, as they tend to expel moisture from the air.
2. Soft Skin: Dhor Hra Zor’s skin also cuts and brusies relatively easier than the average kaiju, making it easier to damage him severely.
Finisher:
1. Blood Drain – Dhor Hra Zor holds his beaten foe above his head and tears them open, bathing in whatever fluids spill out (be is blood from a creature, oil from a machine, or acid from some horrible beastie – which can be somewhat problematic for him).
Personality: After countless genetic manipulation experiments, Dhor Hra Zor went from an unhinged, bipolar kaiju to a straight up nutcase. Just as likely to dance with his foes as he is to tear them apart (often at the same time), Dhor is truly insane and unpredictable. Occasionally the creature can be quite nice and friendly to enemies and allies alike, only to turn vicious at the drop of a hat. Simply put, Dhor Hra Zor is CRAZY.
Description/Picture:
img269.imageshack.us/img269/6317/dhorhrazor.jpg
Origin: While believed to be extraterrestrial in origin, the Grand Alliance discovered Dhor Hra Zor on earth. One of their research teams in the Himalayas happened to uncover a huge unnatural stone formation. Further study of the formation revealed it to have high concentrations of iridium – a mineral common in asteroids. Some of the extraterrestrials in the Alliance, intrigued by this aspect of the formation, performed tests upon it, eventually awakening the beast within in the stone. Dhor Hra Zor awoke in one of his quiet moods, allowing the Grand Alliance a good opportunity to study him. It wasn’t until two weeks after the creature’s awakening that its destructive potential was revealed in the form of a deadly rampage. It was eventually restrained before returning to its calm state, where it has remained so far.
Species: Alien Monstrosity
Alignment: Grand Alliance
Height: 80 meters
Length: 120 meters
Mass: 30,000 tons
Wingspan: None (no wings)
Intelligence: Intelligent
Abilities:
1. Telekinesis- Rank 3
2. Extraordinary Jumping- Rank 1
3. Resistance to Pain- Rank 2
4. Temperature Resistance- Rank 2
5. Improved Melee Weapons- Rank 7
6. Electrical Absorption– Rank 3
7. Strength Increase– Rank 4
Attacks:
1. Kangaroo Kick- Rank 2. Using his legs and tail, obviously.
2. Electrical Bolts- Rank 3. Fired from mouth and "hands."
3. Laser Beam- Rank 3. Fired from eyes.
4. Acidic Spray Rank 3. Fired from mouth and "hands."
5. Electro Magnetic Pulse Rank 2. Fired from mouth.
6. Absorption Rank 3. All body can use absorption.
7. Electrical Pulse- Rank 2
Special Ability:
1. Electric Conduit - Dhor Hra Zor is able to channel electricity through his body, greatly reducing the damage it causes to him.
2. Petrification spray - Dhor Hra Zor can fire a mysterious chemical compound opposing fighters, covering them in a mineral shell. A victim of this attack will be unable to move for two turns (including all players in the match), but will also be protected from most attacks by the hard shell. May only be used once per match.
Weakness:
1. Moist Skin – Dhor Hra Zor’s skin is moist like a frog’s, and as such he needs to be in a moist environment or else he will dry out. Any dry climate will quickly dehydrate him, forcing him to use his Gargoyle Shell ability. This makes him particularly weak against heat based attacks, such as fireballs and heat rays, as they tend to expel moisture from the air.
2. Soft Skin: Dhor Hra Zor’s skin also cuts and brusies relatively easier than the average kaiju, making it easier to damage him severely.
Finisher:
1. Blood Drain – Dhor Hra Zor holds his beaten foe above his head and tears them open, bathing in whatever fluids spill out (be is blood from a creature, oil from a machine, or acid from some horrible beastie – which can be somewhat problematic for him).
Personality: After countless genetic manipulation experiments, Dhor Hra Zor went from an unhinged, bipolar kaiju to a straight up nutcase. Just as likely to dance with his foes as he is to tear them apart (often at the same time), Dhor is truly insane and unpredictable. Occasionally the creature can be quite nice and friendly to enemies and allies alike, only to turn vicious at the drop of a hat. Simply put, Dhor Hra Zor is CRAZY.
Description/Picture:
img269.imageshack.us/img269/6317/dhorhrazor.jpg
Origin: While believed to be extraterrestrial in origin, the Grand Alliance discovered Dhor Hra Zor on earth. One of their research teams in the Himalayas happened to uncover a huge unnatural stone formation. Further study of the formation revealed it to have high concentrations of iridium – a mineral common in asteroids. Some of the extraterrestrials in the Alliance, intrigued by this aspect of the formation, performed tests upon it, eventually awakening the beast within in the stone. Dhor Hra Zor awoke in one of his quiet moods, allowing the Grand Alliance a good opportunity to study him. It wasn’t until two weeks after the creature’s awakening that its destructive potential was revealed in the form of a deadly rampage. It was eventually restrained before returning to its calm state, where it has remained so far.